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    NASA Ames Pre-Ship Practice Weekend & Scrimmage
    February 10, 2012
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    February 1, 2012
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    January 11, 2012
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    December 10, 2011

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    2012 – Gateway

    VEX Round Up is played on a 12’x12’ square field configured as shown. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a twenty-second autonomous period followed by two minutes of driver-controlled play.The object of the game is to attain a higher score than your opponent Alliance by Scoring Barrels and Balls in Goals, earning Bonus Points and Doubling or Negating Goals. More Information can be found on VEX Wiki.

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    2011 – Round Up

    VEX Round Up is played on a 12’x12’ square field configured as shown.The object of the game is to attain a higher score than your opponent alliance by scoring tubes upon goalposts, owning goalposts and by low hanging or high hanging from the ladder. A bonus is awarded to the alliance that has the most total points at the end of the Autonomous Period. There are a total of forty (40) – twenty (20) red and twenty (20) blue – tubes available as scoring objects in the game. Thirty-six (36) of the tubes will start at designated locations on the field; while two (2) will be available to each alliance prior to the match. More Information can be found on Wikipedia.

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    2010 – Clean Sweep

    The object of VEX Clean Sweep is to attain a higher score than your opponent’s alliance by moving as many balls as possible onto their side of the field and by “locking up” small balls in the triangular goals. A bonus is awarded to the alliance that has the most total points at the end of the Autonomous Period. There are a total of fifty (50) small balls, twenty-one (21) medium balls and two (2) large balls available as scoring objects in the game. More Information can be found on Wikipedia.

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    2009 – Elevation

    The object of Elevation is to attain a higher score than your opponent alliance by placing cubes into goals, and by “owning” goals by having the highest cube in a given goal. Points can also be earned by “parking” on the platform or by “controlling” the bonus cube.There are a total of fifty-eight (58) 3″ cubes available as scoring objects in the game. Thirty (30) of these cubes will be found on the field, twenty (20) in autoloaders located at the edges of the field, while four (4) will be available to each alliance prior to the match. There is one large 10.5″ bonus cube, which starts the match on top of the platform. A bonus is awarded to the alliance that has the most total points at the end of the Autonomous Period.< a href="http://www.vexforum.com/wiki/index.php/Clean_Sweep" target='_blank'> More Information can be found on Wikipedia. More Information can be found on Wikipedia.

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    2008 – Elevation

    The main characteristic of the Quad Quandary challenge is defined by its field, which is a 12′ by 12′ square divided into four equal quadrants. Each alliance (red and blue) are given two quadrants, of their color, on opposite sides of the field. The field is split using two diagonal lines. The challenge uses rings (placed on the opposite color’s quadrants and mixed on the quadrant division line) and two different kinds of posts — two 18 inches (457 mm) high posts (atop the single goals), and two 24 inches (610 mm) posts connected by a 60 inches (1,524 mm) bar, which rest atop the paired goals. The bar rests 9 inches (229 mm) off the ground but during the match, can be raised up to 15 inches (381 mm). The rings may also be placed on a 3.5 inches (89 mm) high base, known as a goal (single or paired), that holds the posts. The goals are on casters and thus can be moved. There are also four, 20 square inches (129 cm2) low goals centered along the edges. The rings used have a 3 inches (76 mm) inner diameter and are 1 inch (25 mm) thick. There are 50 rings total; 25 for red and 25 for blue. There are 44 total rings on the field, and three available to each alliance to load on their robot before the match starts. More Information can be found on Wikipedia.

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